-------------------
  Yuri Refinery
-------------------
By: The Darkest Elf
Email: dark_elf_2001@hotmail.com
MSN: dark_elf_2001@hotmail.com
AIM: delf2k
ICQ: 296229604
Webpage: graveyards.cncguild.net

Cameo, Damaged Frames and Animations By: SeaMan
Email: seaman@hotmail.com
MSN: seaman@hotmail.com
AIM:
ICQ:
Webpage: http://www.cannis.net/yuri/commando/

Yuri can now process ore like the Allies and Soviets. With his refinery, he can send out miners, just like the other sides.

Included in the Zip:

YGSMIN.SHP (Generic building art)
YGSMIN1.SHP (Generic ore processing animation)
YGSMIN2.SHP (Generic ore processing animation 2)
YGSMIN3.SHP (Generic ore processing animation 3)
YGSMIN4.SHP (Generic ore processing animation 4)
YGSMIN_A.SHP (Generic animation)
YGSMINMK.SHP (Generic buildup)
YGSMINBB.SHP (Generic bib)
YASMIN.SHP (Arctic building art)
YASMIN1.SHP (Arctic ore processing animation)
YASMIN2.SHP (Arctic ore processing animation 2)
YASMIN3.SHP (Arctic ore processing animation 3)
YASMIN4.SHP (Arctic ore processing animation 4)
YASMINMK.SHP (Arctic buildup)
YASMINBB.SHP (Arctic bib)
YREFICON.SHP (Normal cameo, with text)
YREFICON 0000.PCX (Normal cameo, without text)
YURI REFINERY.GIF (Yuri Refinery Preview)
README.TXT (This file)

Art.ini:

In the building art section:

[YASMIN]
Remapable=yes
Cameo=YREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=YASMINMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=YASMINBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
ActiveAnim=YASMIN1
ActiveAnimZAdjust=-5
ActiveAnimDamaged=YASMIN1D
ActiveAnimTwo=YASMIN2
ActiveAnimTwoZAdjust=-5
ActiveAnimTwoDamaged=YASMIN2D
ActiveAnimThree=YASMIN3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=YASMIN3D
ActiveAnimFour=YASMIN4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=YASMIN4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2 ;I don't know the exact settings for these.
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30

[YASMIN_1] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
 
[YASMIN_1D] 
Image=YASMIN_1 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
NewTheater=yes 
 
[YASMIN_2] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN_1 
 
[YASMIN_2D] 
Image=YASMIN_2 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN1D 
 
[YASMIN_3] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN_2

[YASMIN_3D] 
Image=YASMIN_3 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground  
NewTheater=yes 
Next=YASMIN_2D 
 
[YASMIN_4] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground  
NewTheater=yes 
Next=YASMIN_3 
 
[YASMIN_4D] 
Image=YASMIN4 
Normalized=yes 
Start=2
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
Next=YASMIN_3D

There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it.